SOCLE
The visualisation of social circle
PROJECT
Concept
Interaction
Art and Science
The more closely we are connected to the people we love, the happier we feel and the more personal satisfaction we have in our lives. Most people rate moments of connection and shared enjoyment with their loved ones as their most important life experiences.
Base on the concept of "Social Circle", I would like to create an art interactive installation to explore the relationship between technology, people and public space.
Sometimes people go shopping with your friends would be happier than alone. People work in a team would be more efficient than individual. People can have more knowledge when they got more friends. These are the message that people would experience in the installation.
The installation will be highlighted on the relationship between people. The aims is visualise Social Circle. The participants would experience the concept "social circle" which means a group of people who are socially connected.
When more people go inside the circle, the circle on the wall will have more graphic with different color and shape.
The project Circle is using mathematics science to track the position of people through using computer programming and webcam.
Webcam captures the real time images through a tiny grid of light-detectors, known as charge-coupled device (CCD) from the location where it is placed. The CCD converts the image into digital format so that computer can access this data. Webcam can start tracking by the default color black and a color range of 120 by computer programming. In the project, the black head can be tracked by webcam.
The project Circle also need to detect the distance between people. It also using the webcam and computer programming to determine the distance from the webcam to human. The triangle similarity can be used in to calculate the distance from an object or marker to camera.
There are a marker with a known width W. Placing this marker some distance D from camera. This allows us to derive the perceived focal length F of our camera:
F = (P x D) / W
Moving the camera both closer and farther away from the object/marker, the triangle similarity can be applied to determine the distance of the object to the camera:
D’ = (W x F) / P
The mathematics of calculating distance from object to camera can be used in the computer programming. Therefore, the installation is using the mathematics and science. The computing world is not only for engineering, but also suitable for art. The project is combined art, mathematics and science.